GAME DESIGN STUDENT
Liu
Rui Xi
I am Liu Ruixi — currently a game design student
focusing on level design and game mechanics development. I have gained extensive practical experience in game design through several independent game projects and Game Jam works.
SCROLL
Passionate about game level and mechanics design, dedicated to creating interesting game content for players.
Currently studying BA (Hons) Games Design at Teesside University, focusing on area of design. I have participated in multiple collaborative projects, including the development of 2D platformers, 3D parkour games, and VR experiences. My primary responsibilities within these projects include game design and programming.
Unreal
Next-generation 3D game engine, focused on high-quality real-time rendering.
Unity
Multifunctional cross-platform game engine, component-based development system.
Framer
No-code website building tool
《四色王国》电子版
策划,程序(单人开发)
2026.03-至今
●为之前做过的桌游独立开发电子版 ●加入AI支持单人游玩 ●更多额外功能和玩法开发中
《Bubble Tetris》2025 Global GameJam Project
Designer
2025.01
● Innovatively combines bubble shooting with Tetris gameplay based on the theme "Bubble". ● Designs 5 progressively difficult levels, gradually introducing special mechanisms such as portals and moving platforms. ● Creates a level difficulty curve to balance the game's challenge and enjoyment.
"I Don't Wanna Die" 2D Game Designer
Designer/Program
2024.06 - 2024.10
● A uniquely designed character movement system that implements a variety of movement methods including double jumps and dashes. ● Creative stickman and neon-style game worldview and character backstory. ● Formulating a complete project development plan to ensure the team meets all milestones on time.
"Puppet Gallery" 2024 CiGA GameJam Project
Designer
2024.07
● Unique puppet control mechanism designed to manipulate different puppets to solve puzzles. ● Completed development within 48 hours with the team based on the theme "Limited and Limitless." ● Won the "Gold Award for Outstanding Planning" and "Silver Award for Graphic Design" at the 7th Shanghai Normal University "Xie Jin Cup" Film and Media Exhibition.
"Four Color Kingdom" Original Board Game
Lead Designer
March 2024 - May 2024
● Design the core gameplay mechanics and value systems, including resource acquisition, methods of action, and victory conditions. ● Develop a detailed game balancing plan, ensuring the feasibility of various strategies through data analysis. ● Write a complete game rules manual, including basic rules, advanced rules, and frequently asked questions. ● Lead a team of four to collect player feedback and continuously optimize the gaming experience.
5+
Complete game project experience
7+
Complete game levels
2+
GameJam Planning Experience
Teesside University
BA(Hons) Game Designs
2024-2025
A practice‑focused course that develops skills in game mechanics, level design, storytelling, and prototyping. Students work with industry‑standard tools to create playable experiences and build a professional portfolio, supported by one of the UK’s leading universities in games education.
Shanghai Vancouver Film School
Game Designs
2024-2025
Cultivating professional talents with theoretical knowledge and practical skills in game development, focusing on game level design and game mechanics development.
I am passionate about creating fun gaming experiences. If you are interested in my work or would like to know more, please feel free to get in touch!




